Sunday, November 14, 2010
Entry 12
Tiled backgrounds were easy to place and look great. The only things left to program are minor bug fixes.
Entry 11
With all the rooms complete, I was now able to tile them. It was a long redundant task, but well worth it. They levels now look very pretty and all the assets now match the theme of the game.
Friday, November 12, 2010
Entry 10
I have finished work on the level of the course. Placing all the objects with enough space for player error was the hardest part. All 26 rooms are programmed and ready for playtesting.
Wednesday, October 13, 2010
Entry 9
Herb finished his Envy orthographic. This is the boss character that we will have animated and the player fighting. I'm excited; Herb made him look so cool!
Tuesday, October 12, 2010
Entry 8
Programmed combat code for Mac in his armor. He now takes damage and can kill the existing enemies.
Monday, October 11, 2010
Entry 7
Coded Mac's armor to shoot. He also now crouches, crawls and shoots crouching. NExt up is more secondary weapon stuff and battle code.
Thursday, October 7, 2010
Entry 6
Coding more of Mac's Armor suit powers. A lot of redundant copy-pasta from the other objects. Not much more to report.
Saturday, October 2, 2010
Entry 5
Meetup with Mark and Herb helped us come to the conclusion to do one of the levels. We agreed on the Private Incinerator level.
Thursday, September 30, 2010
Entry 4
Finished all the code for transforming. I need to do code for pistol whipping and ladder movement and the Mac object will be complete. Then i can focus on the Techno Object. We had a group meeting last night. We came to the decision to try to do the Private Incinerator level from the game concept for Studio 1. It will be able to let us use a wider selection of Mac's powers in the project.
Wednesday, September 22, 2010
Entry 3
I continued work on Project Visionary code. I was able to fix some glitches and program the code that allows Mac to use his Technokinesis. I also drew the HUD sprites needed to display the armor parts he absorbed. Once I code what is needed to get the enemies to transfer into armor parts, I can start to program the transformation code and Mac wearing his techno armor.
Saturday, September 18, 2010
Entry 2
I dont think my presentation went as well as I thought it would. However, I feel that i will be able to use Project Visionary for my class if I can prove to the professor that im able to complete projects. I don't really feel comfortable showing my old Techno game to him, since it is so old, but i guess that is what needs to happen. It will be weird running such an old program.
Also, I feel that my naming vocabulary might have been off. Perhaps I am a Project Designer. All i know is that i like making the ideas a lot.
Also, I feel that my naming vocabulary might have been off. Perhaps I am a Project Designer. All i know is that i like making the ideas a lot.
Tuesday, September 14, 2010
First Entry
I'm not happy about creating a google account for this in addition to creating a blogger account. The fewer things i need to sign up for blindly, the better. This is why people don't like signing up for things.
Regardless, I'm looking foward to presenting Project Visionary to the professor. I think that the two other game ideas I will present will be SoulLock and either Scadventure or Why Me: War of the Three Fragments. If i have to present five pieces of work, I think i will include some Silverfang work and some Assult Wars work.
Regardless, I'm looking foward to presenting Project Visionary to the professor. I think that the two other game ideas I will present will be SoulLock and either Scadventure or Why Me: War of the Three Fragments. If i have to present five pieces of work, I think i will include some Silverfang work and some Assult Wars work.
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