James Dybisz - Studio 1
Sunday, November 14, 2010
Entry 12
Tiled backgrounds were easy to place and look great. The only things left to program are minor bug fixes.
Entry 11
With all the rooms complete, I was now able to tile them. It was a long redundant task, but well worth it. They levels now look very pretty and all the assets now match the theme of the game.
Friday, November 12, 2010
Entry 10
I have finished work on the level of the course. Placing all the objects with enough space for player error was the hardest part. All 26 rooms are programmed and ready for playtesting.
Wednesday, October 13, 2010
Entry 9
Herb finished his Envy orthographic. This is the boss character that we will have animated and the player fighting. I'm excited; Herb made him look so cool!
Tuesday, October 12, 2010
Entry 8
Programmed combat code for Mac in his armor. He now takes damage and can kill the existing enemies.
Monday, October 11, 2010
Entry 7
Coded Mac's armor to shoot. He also now crouches, crawls and shoots crouching. NExt up is more secondary weapon stuff and battle code.
Thursday, October 7, 2010
Entry 6
Coding more of Mac's Armor suit powers. A lot of redundant copy-pasta from the other objects. Not much more to report.
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